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Leonard

I got really inspired when I stumbled upon pictures of old climbing gear and photos from that era. My goal was to make a character that looks confident and looks like they have many stories to tell. I focused on learning photogrammetry. It was used on the shoes and pants. Using Zbrush, Marvelous Designer and photogrammetry together was really interesting and fun! Made during the span of 14 weeks half-time.

Platform material: Polyhaven
Rock: Textures.com

I wanna give a huge thanks to the educators at The Game Assembly, my classmates and my mentor Kim Kristiansson Stenberg. :)

I am part of The Game Assembly’s internship program. Any internship offers can be made on May 5th, at the earliest.

Highpoly model of character.

Highpoly model of character.

References used.

References used.